CGI

CGI • CAD • Research • Scientific Communication

I use Blender, CAD, animation, and additive manufacturing to turn engineering concepts into clear visual stories. This page highlights selected visualization work from my UC Merced capstone and research projects.

Animated assembly sequence for the autonomous beetle detection platform.

Senior Capstone – Autonomous Beetle Detection Platform

My capstone work focused on building the digital model, explaining the internal structure, and producing polished presentation visuals for the final prototype.

From Sketch to Blueprint

Initial beetle trap concept drawing
Step 01

Initial Concept

The drawing established the upper chamber, entry openings, funnel, and lower collection zone. I used it as the reference for rebuilding the trap in Blender.

Step 02

Engineering Blueprint

I converted the completed Blender model into a labeled orthographic blueprint explaining the entrance holes, pheromone cage, funnel, and collection zone. The graphic was approved for the final capstone presentation.

Final beetle trap engineering blueprint
Five Nights at Freddy's technical blueprint reference
Presentation Style Inspiration

FNAF-Inspired Technical Presentation

The layout was inspired by the technical character sheets from Five Nights at Freddy's, then adapted into a clean engineering communication graphic.

Selected Development Views

Futuristic Support Frame

A truss-like frame supports the funnel, heat sink, and camera while giving the trap a distinctive form.

Early Electric Mesh Concept

An early conical mesh concept placed an active region around the pheromone source before the idea was removed.

360-Degree Review

A full rotation used to inspect exterior proportions and communicate the assembled design.

Pencil-Line Visualization

Line rendering translated the 3D model into defined technical outlines.

Early Keyframe Assembly

An early assembly animation before camera motion and final rendering were added.

Camera and Cable Routing

The camera and wiring show how sensing hardware connects to the enclosure.

Animated USB-C Cable

A custom USB-C cable was modeled and animated to move naturally with the assembly.

Integrated System View

A later pass combining camera, cabling, trap body, hardware, and enclosure.

Capstone Presentation Renders

Finished turntables present the completed trap from multiple angles without overwhelming the page.

Color Turntable

Full-color materials with pencil-line overlays.

Monochrome Blueprint Turntable

White-background presentation emphasizing silhouette and technical linework.

Capstone team presenting the prototype with the VerdanTech client

Prototype Showcase with VerdanTech Solutions

The finished prototype was presented at the UC Merced capstone showcase with Brian Duggan, the VerdanTech Solutions client representative, standing in the center.

Programmable Metamaterials Research

Working with Dr. Danzi, I produced CGI concepts for a metamaterial cell capable of transitioning between soft and rigid states before the final design was fabricated.

Viewport Animation Check

I reviewed rotation and deformation in Blender before committing the scene to a full render.

Concept 1 – Expanding 4D Hinge

The first design used a hinge and shape-memory section. The simulated contraction appeared too extreme, so the mechanism was revised.

Concept 2 – Mechanical Linkage

The second version used hinges and sliders, but it introduced more complexity than the research concept required.

Final Design – Internal 4D Members

The final concept placed bending shape-memory members inside the cell, creating a cleaner and manufacturable system.

Material Study & Physical Prototype

Rigid PLA and shape-memory metamaterial prototype

Fabricated Cell

White rigid PLA and green shape-memory members translated the final CGI into a physical research model.

Prototype in compression testing machine

Planned Compression Testing

The prototype was positioned for future stiffness and deformation measurements.

Shape-Memory Claw Study

A proof-of-concept claw explored training, heating, opening, closing, and object-holding behavior.

Repeating metamaterial lattice CGI

Final Metamaterial Visualization

The animation shows the white rigid structure and green 4D members operating together, then expands the single cell into a repeating lattice.

Kirigami Wing Visualization

Dr. Danzi asked me to translate a kirigami-inspired morphing wing into a Blender visualization.

Viewport Motion Check

I reviewed stretching and bending behavior before rendering.

Concept-level airflow visualization, not validated CFD data.